Gorgezilla
Entry for the October Challenge at Ludum Dare, where the goal is to earn $1! COUGH CHOKE LOL LMAO ROFL DIES Yeah right, right? Right.
Engorge Gorgezilla as much as you can. Destroy all the buildings in your way to find all the succulent people that can keep you alive. Wreck the ever-intensifying opposing forces. You won't go down without a fight. You will damn eat until you damn die, dammit.
D to take a step (for moving forward, one step at a time)
J for a high chomp (for taking down helicopters)
I for a mid chomp (for busting down buildings and finding the people)
L for a low chomp (for eating people and destroying tanks)
K for a stomp (for smashing things directly below you)
(alternate controls: Space, Up, Right, Down, and Left respectively)
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This is a slightly fatter game than Gorgezilla 1.0 which was made for Ludum Dare 33. Based on some feedback, videos, and cravings, I added more stuff, but not everything yet. Could I say this is both "published" and "unfinished?" Because I want to say that's what it is. I will finish it someday--whatever "finish" means.
In due time.
Vague version of stuff I added:
Web/friendly, less hand-straining controls (hopefully)
Stomp ability (totes get more hits on them hardy tanks)
Popo
Soljas
Bullets that punish your ignorance
Slower people (maybe)
Guest score submission
Difficulty tweaks
Performance tweaks
Some graphical tidbits
Vague version of stuff I wanted to add/fix but didn't get around to:
Power ups
More enemy types
Background graphics
Maybe some real title art wowee
More layers of music
More progressive/varied gameplay
Catalysts of dopamine
Download
Click download now to get access to the following files:
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